GELÖST - Javascript-Snake Hilfe benötigt beim Script!

Code:

			_// Loop over the points, beginning with the head_
			for (var i = 0; i < snake.points.length; i++) {

				_// Short name for the point we're looking at now_
				var currentPoint = snake.points[i];

				_// If we're looking at the head_
				if (i === 0) {
					_// The position of this point in screen pixels_
					var currentPointPosition = getPointPivotPosition(currentPoint);
					_// Don't draw anything, just move the "pencil" to the position of the head_
					ctx.moveTo(currentPointPosition.left, currentPointPosition.top);
				}
				_// If we're looking at any other point_
				else {
					_// Short name to the previous point (which we looked at in the last iteration)_
					var prevPoint = snake.points[i-1];

					_// If these points are next to each other (Snake did NOT go through the wall here)_
					if(Math.abs(prevPoint.left - currentPoint.left) <= 1 && Math.abs(prevPoint.top - currentPoint.top) <= 1){
						_// The position of this point in screen pixels_
						var currentPointPosition = getPointPivotPosition(currentPoint);
						_// Draw pencil from the position of the "pencil" to this point_
						ctx.lineTo(currentPointPosition.left, currentPointPosition.top);
					}
					_// If these points are far away from each other (Snake went through wall here)_
					else {
						_// Connect these points together. This method will simulate wall entrance/exit if necessary_
						connectWallPoints(prevPoint, currentPoint);
					}
				}
			}

	_// Connect two points in opposite sides of the grid. Makes lines like Snake went through the wall_
	_// Presumes that the "pencil" is moved to position of p1_
	var connectWallPoints = function(p1, p2) {

		_// The position of these points in screen pixels_
		var p2Position = getPointPivotPosition(p2);

		_// This holds -1 or 1 if points are separated horizontally, else 0_
		var leftOffset = utilities.sign(p2.left - p1.left);
		_// This holds -1 or 1 if points are separated vertically, else 0_
		var topOffset = utilities.sign(p2.top - p1.top);

		_// First let's look at p1_
		_// Create a fake end point outside the grid, next to p1_
		var fakeEndPoint = new Point(p1.left - leftOffset, p1.top - topOffset);
		_// And get the screen position_
		var fakeEndPointPosition = getPointPivotPosition(fakeEndPoint);
		_// End the current line (which was initially drawn outside this method) in this fake point_
		ctx.lineTo(fakeEndPointPosition.left, fakeEndPointPosition.top);			

		_// Let's look at p2. Create a fakepoint again and get it's position..._
		var fakeStartPoint = new Point(p2.left + leftOffset, p2.top + topOffset);
		var fakeStartPointPosition = getPointPivotPosition(fakeStartPoint);
		_// ...But this time, first move the pencil (without making a line) to the fake point_
		ctx.moveTo(fakeStartPointPosition.left, fakeStartPointPosition.top);
		_// Then make a line to p2. Note that these lines are not drawn, since this method_
	        _// only connects the lines, the drawing is handled outside this method_
		ctx.lineTo(p2Position.left, p2Position.top);

	};

Dieser Code soll eine Border erstellen, bei der die Schlange auf der gegenüberliegender Seite auf gleicher Höhe wieder erscheinen soll. Dort bezieht es sich auf links, rechts, oben, unten. Nun habe ich den Spielraum ein Scorboard hinzugefügt (unten) und will der Schlange sagen, dass wenn Sie den Scoreboard-Bereich (unten) betritt, oben wieder erscheint. Doch gerade kann die Schlange dies auch, aber man kann auch (man sollte es aber nicht können), hinter dem Scroeboard rum bewegen.

Ich habe es Joseph geschickt. Der ist relativ fit mit Javascript.

Kannst du bitte einmal den kompletten code in einen codepen einfügen und den Link hier posten, dann kann ichs mir ansehen

Irgendwie zeigt der nen fehler an bei de Javascript, aber es hat immer alles funktioniert und eclipse hat keine fehler angezeigt…

Hast du den Fehler gefunden, oder dort wo ich es festlegen muss?